|
|||||||||||||||||||||||||||||||||||||||||||
|
|
||||||||||||||||||||||||||||||||||||||||||
|
Top » Glossary
Touch Touch is the spot outside and including the two touch-lines which define the sides of the playing area. As the touch-lines are not part of the playing area they are part of touch. Lock Locks are the players wearing shirts number 4 & 5. Locks are very tall, sporty and have an excellent standing jump along with good strength. So they are the primary targets at line-outs. They also make good ball carriers, bashing holes in the defence around the ruck and maul. They also have to push in the rucks and mauls. Gain line The gain line is an unreal line drawn across the centre of the pitch when there is a breakdown in open play, such as a ruck, maul or scrum. Advancing across the gain line represents a gain in territory. Fullback They are the player wearing jersey number 15. They take action as the last line of defence against running attacks by the opposing three-quarter backs. The full back is likely to field high kicks from the opposition, and reply with a superior kick or a counterattack. The full back is sometimes the specialist goal-kicker in a team, taking penalty and conversion kicks. Line-out code It is piece of information, used to exchange a few words intentions about a line-out within one team in a match without giving information away to the other team. The advantage in line-out comes from knowing in advance how the throw will be made. |
|
|||||||||||||||||||||||||||||||||||||||||
|
|
|
|
|
||||||||||||||||||||||||||||||||||||||||